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Unity change bounciness in script

Add Component -> Physics -> Sphere collider. Assets -> Create -> Physics material. Set Bounciness to 0.8 (to bounce forever set to 1) Set Bounce combine to Maximum. drag it to the Material of the Sphere collider of the Sphere object. Create a folder called Prefabs in the Assets folder. Drag the Cube to this folder and delete it from the Hierarchy..

Change the Bounciness property to 1, and the Friction property to 0. Apply the Material. Select Ball in Hierarchy, ... Save the script and go back to Unity and hit the Play button. The ball should start moving towards one of the player paddles, and bounce around a little. Now we're getting somewhere!. Apr 04, 2015 · I was able to set the the left and right rotation by setting the Angular Y limit to 50, but there are no fields there to limit the other two rotations .... Culling in Unity has been rewritten Now it's much faster across the board. Umbra occlusion culling is used to cull away point lights that don't contribute to the final image; and to drastically reduce number of shadow casters from directional lights. Umbra: Incremental baking of occlusion culling data.

0. You have to set up your ball physics. It depends on 2 parameters: rigidBody.mass. physicsMaterial.friction. Choose the right mass value for better moving results, and make a Physics Material in Assets and set the right friction to it in the inspector and assign it to your collider. If you need some controlled or deterministic behaviour, you.

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scenemanager.loadscene. unity load scene with name. load scene with name. unity start new scene. cant see scene in game view unity 2d. scene loading unity. load scene async unity. use a common scene for UI across multiple unity scenes. how to change scene in unity in script. That last bit of script is the function to use for handling a "game over" state and load our game menu. This harkens to Unity's Application class - we're able to call the LoadLevel function to bring up a new scene, which in this case, is simply our game menu - remember that basically everything in Unity is "levels". Main menus.

Click on the Sphere Add Component -> Physics -> Rigidbody Add Component -> Physics -> Sphere collider Assets -> Create -> Physics material Set Bounciness to 0.8 (to bounce forever set to 1) Set Bounce combine to Maximum drag it to the Material of the Sphere collider of the Sphere object Create a folder called Prefabs in the Assets folder.

To create a script, go to your Project tab, select the folder Scripts, and right-click it to pop up a menu. Select Create > C# Script. A new file called NewBehaviourScript will appear; rename it to PlayerScript. In the Inspector tab you will see the contents of the script itself. Double-click the script to edit it.

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